Interactive Fiction Game
In 2019 Lara joined another Big Fish team working on an unreleased Interactive Fiction game. After the initial UX collaboration, various wireframe options were created in Photoshop, and the best were implemented and tested in Unity by replacing the placeholder images with final assets. All the main features, modules, hint systems, pop up dialog boxes, cut scenes, borders, in-game ads, buttons, navigation panels and other art assets inside those elements were then generated.