LARA SCHNEIDER
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    • Interactive Fiction
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Interactive Fiction Game

In 2019 I joined another Big Fish team working on an unreleased Interactive Fiction game.  After UX collaboration, various wireframes were made for research and the best were chosen to be created in Photoshop and implemented in Unity by replacing the placeholder images with the finals.  Generated were all the main features, modules, hint systems, pop up dialog boxes, cut scenes, borders, in-game ads, buttons, navigation panels and other art assets, inside those elements. 
Avatar Creator for first time in the game.
IAP Store
From game build.
From game build.
From game build.
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  • Home
  • ABOUT
  • UI/UX Design
    • Interactive Fiction
    • Fairway Solitaire
    • Concept UI
  • Game Assets
  • Game Ads
  • Legacy Work
    • Digital Painting
    • Drawing & Painting
    • Cartoons
    • 2D Animation